About rules etc

Race Format

AIR RACE X is an international sporting event in which the best race pilots from around the world compete. Race pilots fly between digital pylons synthesized by augmented reality (AR) technology within the limits set in the AIR RACE X Operations Manual, competing for accuracy of control and time. The AIR RACE X series title is awarded to the race pilot who earns the most championship points.

Run Time
Run time is the time it takes a race plane to fly an approved racetrack from the start gate to the finish gate, plus any time penalties or handicaps. Run times are provided to the nearest 1/1,000th of a second.

General Information
The race will consist of
Final Tournament

Qualifying will take place over six days. Seven competitive flights will take place.
Public viewing available. Races may be done in any order.
Before each flight, a USB TOKEN is generated by selecting the desired heat (opponent) on the team server (website).
Load TOKEN onto the RDU USB thumb drive. Insert the USB thumb drive into the RDU USB expansion port. Power on the RDU. RDU "records" TOKEN and heat is set. Remove the USB drive prior to flight.
Only the fastest time out of the first three runs will be recorded and judged by the RDU.
After landing, download the flight data on a USB stick and upload it to the team server.
The upload of flight data must be completed within 90 minutes of TOKEN generation.
The video footage from the in-flight camera must be uploaded to the team server within 8 hours of the flight.
If a pilot fails to complete any heat, the result against that opponent will be recorded as a loss (DNF).
Practice flights may be made at any time and there is no limit to the number of times they may be made.
The faster pilot in each heat of will win and earn 3 qualifying points.
The slower pilot in each heat of will lose and receive zero qualifying points.
If each pilot's run time is within 0.2 seconds, the heat will be considered a tie. One point will be awarded to each pilot.
The qualifying points will be totaled to determine the final heat.
If the qualifying points of the 2 pilots are the same, the total heat run times will be combined. The pilot with the lower total run time will advance to the finals.

Semi-finals and finals may be flown at any time during the qualifying period.
These flights will be kept secret until the day of the final tournament.
The semi-finals and finals races will take place in the host city via augmented reality (AR) and will be broadcast live.
In the event of a tie for the time, the winner will be the faster average of the combined times of all qualifying flights.
Semifinals. The four fastest qualifiers will compete. Opponents will be the 1st and 4th fastest qualifiers and the 2nd and 3rd fastest qualifiers.
The two winners of the semi-finals will advance to the finals while the two losers will compete for third and fourth place.

The result of the flying session will be determined based on the time taken by the race pilot to fly the racetrack, including penalties and handicaps.
⚫︎DNS “Did Not Start”
⚫︎DQ “Disqualification”
⚫︎DNF “Did Not Finish”
The above "DNS", "DQ", or "DNF" will not be ranked.

Tie situation|Identical Times
Qualifying: Time differences of 0.2 seconds or less will be considered a tie and each pilot will receive 1 point for qualifying. If both pilots are "DNS", "DQ", or "DNF", each pilot will receive 0 qualifying points for the flight in question.

FINAL TOURNAMENT: If both pilots record a "DNS", "DQ" or "DNF", it will be considered a tie and the pilot with the higher qualifying position will be the winner.


Pylons / Markers
Pylons can be formed by either two pylons (start/finish or level gates), one pylon, or a minimum of two pylons forming a chicane. Pylons may be marked using markers consisting of small pyramids or other materials placed under the racetrack. Pylons must be placed along the racetrack in accordance with the guidelines in the AIR RACE X Operations Manual.

A gate is a passageway between or through the pylons that make up a racetrack.

Load Factor Limitation
G limit set by the aircraft manufacturer.

Practice flights to familiarize race pilots with the racetrack. There is no limit to the number of practice flights.

The race will be held over eight days, with six days of qualifying flights with pilots, no flights on day seven, and the semi-finals and finals on day eight in a virtual reality race.

Race Aircraft
Aircraft participating in air races must be designed and equipped in accordance with the AIR RACE X Operations Manual.

Race Airport
Race airports may be located at regular civilian or military airfields, or at temporary airfields.

Race Pilot
Pilots competing in AIR RACE X must meet the standards set forth in the AIR RACE X Operations Manual.

Race Track
The racetrack is the aerial course indicated by the markers (as described in the racetrack description).

It means flying the complete racetrack from the start to the finish gate.

Start Speed Limit
The starting speed will be limited to a maximum of 400 km/h (215 kt) when passing through the starting gate GPS ground speed as indicated by the RDU attached to the AIR RACE X. Depending on the racetrack, the speed may be limited to less than 400 km/h (215 kt).

Turning Manoeuvre
A reversal operation that must reach minimum altitude at some point between the turning gate and the recovery gate.

Turning Gate
Gate to transition/pull up to upward swing.

Recovery Gate
A gate that descends from a turn to race altitude to pass through.

Turning maneuvers that must reach a minimum altitude of 500 feet.

LOW Turn
Turning maneuvers that must reach a minimum altitude of 250 feet.

Vertical Roll
Must reach a minimum altitude of 700 feet and rotate the aircraft a minimum of 315 degrees around its vertical axis before crossing the plane of the "turning gate" Inverted operation.

Remote Data Unit (also known as RDU). A digital device installed in AIR RACE X race planes flying around the world that records flight data such as flight trajectory, attitude, speed, and G-force.s

Time Penalty

Exceeding Start Speed
The GPS ground speed exceeds the maximum starting speed published for the racetrack.
*Penalty: 3 kt or less +1 second / 3 kt or more DNF (DNF) (Abandonment during the race)

Exceeding Start Altitude
The competitors must pass through the start gate at an altitude of more than 50 meters relative to the course baseline.
*Penalty DNF (DNF (Dropped out))

Too High
Passing through the gate at an altitude greater than 50 meters from the course baseline.
*Penalty +2 sec.

Too Low
Passing through the gate at an altitude of less than 15 meters above the track baseline.
*Penalty +2 sec.

Incorrect Level
Passage through gates with bank angles of 20 degrees or more
*Penalty +2 sec.

Climbing in the Gate
The angle of the flight path exceeds 10 degrees when passing through the gate.
*Penalty +2 sec.

Descending in the Gate
Flight path angle exceeds 2 degrees of descent when passing through gate
*Penalty +2 sec.

Pylon Hit
The gate must be passed in an area between 12m and 36m from the racetrack centerline.
*Penalty +3 seconds

Incorrect HIGH Turn
Between the turn gate and the recovery gate, the flight path does not reach 500 feet above the track baseline.
*Penalty +2 sec.

Incorrect LOW Turn
Between the turn gate and the recovery gate, the flight path does not reach 250 feet above the track baseline.
*Penalty +2 sec.

Incorrect Vertical Roll
Flight path does not reach 700 feet above the track baseline or rotate at least 315 degrees around the vertical axis before crossing the plane of the "turn gate."
*Penalty +3 seconds

Course Deviation
Flight path deviates laterally beyond the pylon hit detection area.
*Penalty DNF (DNF (Dropped out))

Over G
If the maximum load factor is exceeded, the RDU shall record a load factor in excess of 12 G. The pilot must land immediately and inspect the aircraft before the next flight.
*Penalty DQ (Disqualification)

Safety Climb Out (SCO)
When 30 seconds or more elapses without gate passage being detected
*Penalty DNF (DNF (Dropped out))

** Track baseline altitude refers to the baseline elevation of the track referenced in the track file. If the track is flown over undulating terrain, it may be higher than the local ground (AGL).
** Determination of altitude and flight path is based on the FRP (fuselage reference point), which is the position of the GPS antenna installed for the RDU system.